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Training Map in Classic Offensive Style with CS: GO Inferno/Canals assets

My small project of creating a level for game, called Counter-Strike: Global Offensive, as a contribution to free mod Classic Offensive. As the time went, map got changed too, being less tied to the original idea of mine. The project consists of a map, first version can still be found in Workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=2255924877) and several Player Models, that can be used as Migi mods. Big thanks to poLemin, he helped me with creating the level. Level Created in Valve's Hammer World Editor. Map's intended purpose is to test and showcase modded CSGO items. Necessary credits goes to VALVe and Activision for game assets used in this level.

A lovely area behind CT spawn

A lovely area behind CT spawn

Blast site zone

Blast site zone

Crates

Crates

Heavily inspired by Classic Offensive, I decided to take my attempt on Terrorist..

Heavily inspired by Classic Offensive, I decided to take my attempt on Terrorist..

and Counter-Terrorist fractions.

and Counter-Terrorist fractions.

Ready-to-use models previews

Ready-to-use models previews

Just some views with mat_fullbright 2 and without to look cool, I guess...

Just some views with mat_fullbright 2 and without to look cool, I guess...

Screenshot above

Screenshot above

A small indoor area made as separate map after, later integrated back with some changes.

A small indoor area made as separate map after, later integrated back with some changes.

Version two..  Available to friends only though.

Version two.. Available to friends only though.

I've also used it for a small showcase of customization possibilities CS:GO can offer

I've also used it for a small showcase of customization possibilities CS:GO can offer

Restoring Guerrilla to it's more "classic" state, another part of what I would consider would be fitting here.

Restoring Guerrilla to it's more "classic" state, another part of what I would consider would be fitting here.

V.I.P. recreation. I've used new FBI, Leet models for pants and new Professionals models for body. Old SWAT model was used for head.

V.I.P. recreation. I've used new FBI, Leet models for pants and new Professionals models for body. Old SWAT model was used for head.

Custom weapons, looked nice, so I decided to include it here.

Custom weapons, looked nice, so I decided to include it here.

Map iteration to make it look a bit more alive

Map iteration to make it look a bit more alive

Additional clutter on T start

Additional clutter on T start

Forth version adds a backyard (that will be changed in future).

Forth version adds a backyard (that will be changed in future).

and a few interactable props, doors and weapons

and a few interactable props, doors and weapons

And yet again, Classic Offensive Phoenix recreation. Arctic Avengers were also fixed.

And yet again, Classic Offensive Phoenix recreation. Arctic Avengers were also fixed.

Updated overall mood on the map.

Updated overall mood on the map.

Here's how the area behind CT spawn looks like

Here's how the area behind CT spawn looks like

Backyard has also some noticeable changes added to it

Backyard has also some noticeable changes added to it

The acquirable weapons were changed, a small out-of-bounds area was added.

The acquirable weapons were changed, a small out-of-bounds area was added.

Final Update

Final Update